GameSquare Holdings, Inc. (GAME) Revenue History
Annual and quarterly revenue from 2011 to present
GAME Revenue Over Time (2011–2025)
GAME Revenue Growth History
6 of 8 years with positive growth- FY2011 revenue growth
- N/A
- FY2012 revenue growth
- N/A
- FY2013 revenue growth
- N/A
- FY2014 revenue growth
- N/A
- FY2017 revenue growth
- N/A
- FY2018 revenue growth
- +1043.4%
- FY2019 revenue growth
- +19.4%
- FY2020 revenue growth
- +149.9%
- FY2021 revenue growth
- +216.2%
- FY2022 revenue growth
- -15.8%
- FY2023 revenue growth
- +47.1%
- FY2024 revenue growth
- +132.9%
- FY2025 revenue growth
- -53.2%
| Quarter | Revenue | YoY |
|---|---|---|
| Q1 2026 | $14.5M | -31.3% |
| Q4 2025 | $18.5M | -21.4% |
| Q3 2025 | $11.3M | -57.2% |
| Q2 2025 | $15.9M | -11.1% |
| Q1 2025 | $21.1M | +19.1% |
| Q4 2024 | $23.5M | +40.0% |
| Q3 2024 | $26.4M | +129.7% |
| Q2 2024 | $17.8M | +56.9% |
Multi-year avg. share of annual revenue by fiscal quarter
Revenue Breakdown (FY 2025)
GAME's revenue distribution by segment and geography for fiscal year 2025
By Product/Segment
GAME Revenue Analysis (2011–2025)
Current Revenue & Growth
As of June 23, 2026, GameSquare Holdings, Inc. (GAME) generated trailing twelve-month (TTM) revenue of $60.1 million, reflecting significant decline in growth of -31.3% year-over-year. The most recent quarter (Q1 2026) recorded $14.5 million in revenue, down 21.4% sequentially.
Historical Growth Trajectory
GAME's 5-year compound annual growth rate (CAGR) stands at +33.7%, indicating outstanding long-term growth trajectory. The 3-year CAGR of +17.0% is below the 5-year average, signalling a growth deceleration in recent years. GameSquare Holdings, Inc.'s highest annual revenue of $96.2 million was recorded in 2024.
Revenue by Segment
GAME's revenue is primarily driven by Agency Revenue (37%), Talent Agency (19%), and Brand Sponsorships (11%). The diversified mix across segments reduces dependence on any single product line, which can support more resilient revenue in downturns.
Peer Comparison
Compared to Technology sector peers — including GFAI (+4.0% YoY), HUYA (-2.1% YoY), and DOYU (-11.1% YoY) — GAME has underperformed the peer group in revenue growth. Compare GAME vs GFAI →
GAME Revenue vs Peers
Revenue metrics vs comparable public companies
| Company | TTM Revenue | YoY Growth | 5Y CAGR | Op. Margin | Compare |
|---|---|---|---|---|---|
| $60M | -31.3% | +33.7% | -26.1% | ||
| $36M | +4.0% | -1.2% | -18.5% | ||
| $6.5B | -2.1% | -9.8% | -2.5% | ||
| $3.8B | -11.1% | -16.8% | 0.3% | ||
| $104M | +23.5% | -14.5% | -68.3% | ||
| $2.8B | +7.3% | +3.0% | 0.0% |
GAME Historical Revenue Data (2011–2025)
| Year | Revenue | YoY % | Gross Profit | Gross Margin | Op. Income | Op. Margin |
|---|---|---|---|---|---|---|
| 2025 | $45.0M | -53.2% | $19.5M | 43.4% | $-11,738,547 | -26.1% |
| 2024 | $96.2M | +132.9% | $15.3M | 15.9% | $-46,150,610 | -48.0% |
| 2023 | $41.3M | +47.1% | $10.1M | 24.5% | $-25,382,905 | -61.5% |
| 2022 | $28.1M | -15.8% | $9.7M | 34.4% | $-18,247,359 | -65.0% |
| 2021 | $33.3M | +216.2% | $10.5M | 31.5% | $-16,466,541 | -49.4% |
| 2020 | $10.5M | +149.9% | $7.2M | 67.9% | $-15,368,536 | -145.7% |
| 2019 | $4.2M | +19.4% | $4.2M | 100.0% | $-7,313,626 | -173.3% |
| 2018 | $3.5M | +1043.4% | $948K | 26.8% | $-11,101,859 | -314.2% |
| 2017 | $309K | - | $309K | 100.0% | $-4,672,778 | -1512.1% |
| 2014 | $0 | - | $0 | - | $-82,998 | - |
| 2013 | $0 | - | $0 | - | $-144,882 | - |
| 2012 | $0 | - | $0 | - | $-218,122 | - |
| 2011 | $0 | - | $0 | - | $-110,253 | - |
Intrinsic Valuation
DCF models, multiple analysis, and analyst estimates.
Historical Returns
15+ years return with dividends reinvested.
DCA Calculator
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Peer Comparison
Compare growth, multiples, and margins vs sector.
GAME — Frequently Asked Questions
Quick answers to the most common questions about buying GAME stock.
Is GAME's revenue growth accelerating or slowing?
GAME revenue is declining -31.3% year-over-year. TTM revenue fell to $60M, contrasting with the 5-year CAGR of +33.7%. The reversal reflects either macro headwinds or company-specific challenges.
What is GAME's revenue history from 2011 to 2026?
GameSquare Holdings, Inc. (GAME) revenue history spans 2011 to 2026. TTM revenue as of 2026 is $60M, growing at -31.3% YoY. The 5-year CAGR is +33.7%. Complete annual and quarterly revenue figures are available on this page, including gross profit, operating income, and margin trends.
What is GAME's long-term revenue growth rate (CAGR)?
GameSquare Holdings, Inc.'s 5-year revenue CAGR of +33.7% reflects the variable nature of its business expansion. As of 2026, the current YoY growth rate of -31.3% is below this long-term average. CAGR is the most reliable measure of sustained revenue momentum for GAME.
Why does GAME's quarterly revenue fluctuate?
GAME quarterly revenue can fluctuate significantly between periods. A quarter-over-quarter (QoQ) change does not always indicate a trend; comparing the same quarter year-over-year (YoY) is a more reliable signal for underlying growth. GameSquare Holdings, Inc.'s revenue data from 2011 to 2026 shows full historical quarterly detail on this page.
How is GAME's revenue distributed by segment?
GAME reports revenue broken down by product line and geographic region. The segment breakdown on this page shows which business units contribute the most to total revenue as of the latest fiscal year. Concentration in a single segment above 50% indicates category dependence, while a diversified mix signals more resilient revenue streams.
How does GAME's revenue compare to industry peers?
GameSquare Holdings, Inc. (GAME) with TTM revenue of $60M and -31.3% YoY growth can be benchmarked against sector peers using the comparison table on this page. Revenue growth relative to peers indicates market share gains or losses. The peer section shows TTM revenue, YoY growth, and operating margin for direct comparisons.