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GAMEGameSquare Holdings, Inc.
$0.42$41M
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HomeStocksGAMERevenue History

GAME logoGameSquare Holdings, Inc. (GAME) Revenue History

Annual and quarterly revenue from 2011 to present

TTM Revenue$60.1M▲ +$15.1M vs FY2025
YoY Growth-31.3%Declining
Q1 2026$14.5M-31.3% YoY · -21.4% QoQ
Revenue CAGR
3Y+17.0%
→
5Y+33.7%
→
10Y—
Growth decelerating ↓
Best Fiscal Year$96.2M (2024)
Best Quarter$26.4M (Q3 2024)
Revenue per Share$0.62
Revenue per Employee$456K

GAME Revenue Over Time (2011–2025)

GAME Revenue Growth History

6 of 8 years with positive growth
Annual Revenue Growth · Each cell = one fiscal year
2011—
2012—
2013—
2014—
2017—
2018+1043.4%
2019+19.4%
2020+149.9%
2021+216.2%
2022-15.8%
2023+47.1%
2024+132.9%
2025-53.2%
FY2011 revenue growth
N/A
FY2012 revenue growth
N/A
FY2013 revenue growth
N/A
FY2014 revenue growth
N/A
FY2017 revenue growth
N/A
FY2018 revenue growth
+1043.4%
FY2019 revenue growth
+19.4%
FY2020 revenue growth
+149.9%
FY2021 revenue growth
+216.2%
FY2022 revenue growth
-15.8%
FY2023 revenue growth
+47.1%
FY2024 revenue growth
+132.9%
FY2025 revenue growth
-53.2%
DeclineStrong growth
↓ 1-year revenue declineBest: +1043.4% (FY2018)Worst: -53.2% (FY2025)
Recent Quarterly Revenue & YoY Growth
QuarterRevenueYoY
Q1 2026$14.5M-31.3%
Q4 2025$18.5M-21.4%
Q3 2025$11.3M-57.2%
Q2 2025$15.9M-11.1%
Q1 2025$21.1M+19.1%
Q4 2024$23.5M+40.0%
Q3 2024$26.4M+129.7%
Q2 2024$17.8M+56.9%
Seasonal Revenue Pattern (fiscal quarters)
Q1
17%
Q2
19%
Q3
21%
Q4
42%

Multi-year avg. share of annual revenue by fiscal quarter

Revenue Breakdown (FY 2025)

GAME's revenue distribution by segment and geography for fiscal year 2025

By Product/Segment

Agency Revenue37.0%
Talent Agency19.4%
Brand Sponsorships11.3%
Esports8.1%
Saas Revenue6.6%
Consumer Products Royalties5.7%
Content4.7%
SaaS and Managed Services3.6%
Yield2.5%
Consumer Products Merchandise1.1%

GAME Revenue Analysis (2011–2025)

Current Revenue & Growth

As of June 23, 2026, GameSquare Holdings, Inc. (GAME) generated trailing twelve-month (TTM) revenue of $60.1 million, reflecting significant decline in growth of -31.3% year-over-year. The most recent quarter (Q1 2026) recorded $14.5 million in revenue, down 21.4% sequentially.

Historical Growth Trajectory

GAME's 5-year compound annual growth rate (CAGR) stands at +33.7%, indicating outstanding long-term growth trajectory. The 3-year CAGR of +17.0% is below the 5-year average, signalling a growth deceleration in recent years. GameSquare Holdings, Inc.'s highest annual revenue of $96.2 million was recorded in 2024.

Revenue by Segment

GAME's revenue is primarily driven by Agency Revenue (37%), Talent Agency (19%), and Brand Sponsorships (11%). The diversified mix across segments reduces dependence on any single product line, which can support more resilient revenue in downturns.

Peer Comparison

Compared to Technology sector peers — including GFAI (+4.0% YoY), HUYA (-2.1% YoY), and DOYU (-11.1% YoY) — GAME has underperformed the peer group in revenue growth. Compare GAME vs GFAI →

GAME Revenue vs Peers

Revenue metrics vs comparable public companies

CompanyTTM RevenueYoY Growth5Y CAGROp. MarginCompare
GAME logoGAMECurrent$60M-31.3%+33.7%-26.1%
GFAI logoGFAI$36M+4.0%-1.2%-18.5%
HUYA logoHUYA$6.5B-2.1%-9.8%-2.5%
DOYU logoDOYU$3.8B-11.1%-16.8%0.3%
SKLZ logoSKLZ$104M+23.5%-14.5%-68.3%
PLTK logoPLTK$2.8B+7.3%+3.0%0.0%
Best in groupLowest in group

GAME Historical Revenue Data (2011–2025)

1–13 of 13 records
Year Revenue YoY % Gross Profit Gross Margin Op. Income Op. Margin
2025$45.0M-53.2%$19.5M43.4%$-11,738,547-26.1%
2024$96.2M+132.9%$15.3M15.9%$-46,150,610-48.0%
2023$41.3M+47.1%$10.1M24.5%$-25,382,905-61.5%
2022$28.1M-15.8%$9.7M34.4%$-18,247,359-65.0%
2021$33.3M+216.2%$10.5M31.5%$-16,466,541-49.4%
2020$10.5M+149.9%$7.2M67.9%$-15,368,536-145.7%
2019$4.2M+19.4%$4.2M100.0%$-7,313,626-173.3%
2018$3.5M+1043.4%$948K26.8%$-11,101,859-314.2%
2017$309K-$309K100.0%$-4,672,778-1512.1%
2014$0-$0-$-82,998-
2013$0-$0-$-144,882-
2012$0-$0-$-218,122-
2011$0-$0-$-110,253-
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GAME — Frequently Asked Questions

Quick answers to the most common questions about buying GAME stock.

Is GAME's revenue growth accelerating or slowing?

GAME revenue is declining -31.3% year-over-year. TTM revenue fell to $60M, contrasting with the 5-year CAGR of +33.7%. The reversal reflects either macro headwinds or company-specific challenges.

What is GAME's revenue history from 2011 to 2026?

GameSquare Holdings, Inc. (GAME) revenue history spans 2011 to 2026. TTM revenue as of 2026 is $60M, growing at -31.3% YoY. The 5-year CAGR is +33.7%. Complete annual and quarterly revenue figures are available on this page, including gross profit, operating income, and margin trends.

What is GAME's long-term revenue growth rate (CAGR)?

GameSquare Holdings, Inc.'s 5-year revenue CAGR of +33.7% reflects the variable nature of its business expansion. As of 2026, the current YoY growth rate of -31.3% is below this long-term average. CAGR is the most reliable measure of sustained revenue momentum for GAME.

Why does GAME's quarterly revenue fluctuate?

GAME quarterly revenue can fluctuate significantly between periods. A quarter-over-quarter (QoQ) change does not always indicate a trend; comparing the same quarter year-over-year (YoY) is a more reliable signal for underlying growth. GameSquare Holdings, Inc.'s revenue data from 2011 to 2026 shows full historical quarterly detail on this page.

How is GAME's revenue distributed by segment?

GAME reports revenue broken down by product line and geographic region. The segment breakdown on this page shows which business units contribute the most to total revenue as of the latest fiscal year. Concentration in a single segment above 50% indicates category dependence, while a diversified mix signals more resilient revenue streams.

How does GAME's revenue compare to industry peers?

GameSquare Holdings, Inc. (GAME) with TTM revenue of $60M and -31.3% YoY growth can be benchmarked against sector peers using the comparison table on this page. Revenue growth relative to peers indicates market share gains or losses. The peer section shows TTM revenue, YoY growth, and operating margin for direct comparisons.