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FUN logoSix Flags Entertainment Corporation (FUN) Revenue History

Annual and quarterly revenue from 2014 to 2025

TTM Revenue
$2.90B
vs. $2.71B LY
YoY Growth
-100.0%
Declining
Latest Quarter
$0
Q1 2026
QoQ Growth
-100.0%
Declining

Compound Annual Growth Rate (CAGR)

3-Year+19.5%Strong
5-Year+76.4%Excellent
10-Year+9.6%Solid
Highest Annual Revenue$3.10B (2025)
Highest Quarter$1.35B (Q3 2024)
Revenue per Share$28.45
Revenue per Employee$580K

Loading revenue history...

FUN Revenue Growth

1-Year Growth
-100.0%
Declining
3-Year CAGR
+19.5%
Strong
5-Year CAGR
+76.4%
Excellent
10-Year CAGR
+9.6%
Solid
TTM vs Prior Year+$189.3M (+7.0%)
Revenue per Share$28.45
Revenue per Employee$579,646.4
Peak Annual Revenue$3.10B (2025)

Revenue Breakdown (FY 2025)

FUN's revenue distribution by segment and geography for fiscal year 2025

By Product/Segment

Admission51.1%
Food, Merchandise and Gaming33.5%
Accommodations, Extra-Charge Products And Other15.4%

By Geography

UNITED STATES89.5%
Non-US10.5%

Download Historical Data

12 records • Includes OHLCV + Technical Indicators (MA50, MA200, RSI)

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FUN Revenue Analysis (2014–2025)

As of May 8, 2026, Six Flags Entertainment Corporation (FUN) generated trailing twelve-month (TTM) revenue of $2.90 billion, reflecting significant decline in growth of -100.0% year-over-year. The most recent quarter (Q1 2026) recorded $0 in revenue, down 100.0% sequentially.

Looking at the longer-term picture, FUN's 5-year compound annual growth rate (CAGR) stands at +76.4%, indicating outstanding long-term growth trajectory. The company achieved its highest annual revenue of $3.10 billion in 2025, representing a new all-time high.

Revenue diversification analysis shows FUN's business is primarily driven by Admission (51%), Food, Merchandise and Gaming (33%), and Accommodations, Extra-Charge Products And Other (15%). With over half of revenue concentrated in Admission, the company maintains significant focus in this area while developing other growth vectors.

When compared to Consumer Cyclical sector peers including PRKS (-3.6% YoY), DIS (+3.4% YoY), and CMCSA (+1.4% YoY), FUN has underperformed the peer group in terms of revenue growth. Compare FUN vs PRKS →

FUN Revenue vs Peers

Revenue metrics vs comparable public companies

CompanyTTM RevenueYoY Growth5Y CAGROp. MarginCompare
FUN logoFUNCurrent$2.9B-100.0%+76.4%-43.7%
PRKS logoPRKS$1.7B-3.6%+30.9%22.0%
DIS logoDIS$94.4B+3.4%+7.6%14.6%
CMCSA logoCMCSA$123.7B+1.4%+3.6%16.7%
EPR logoEPR$718M+7.9%+12.1%52.5%
PLNT logoPLNT$1.3B+14.4%+26.6%29.8%
Best in groupLowest in group

FUN Historical Revenue Data (2014–2025)

Showing 10 of 12 records
Year Revenue YoY % Gross Profit Gross Margin Op. Income Op. Margin
2025$3.10B+14.4%$1.79B57.7%$-1,355,750,000-43.7%
2024$2.71B+50.6%$2.48B91.4%$310.5M11.5%
2023$1.80B-1.0%$778.7M43.3%$306.2M17.0%
2022$1.82B+35.8%$1.65B91.0%$519.9M28.6%
2021$1.34B+637.1%$1.23B91.6%$148.3M11.1%
2020$181.6M-87.7%$153.6M84.6%$-572,008,000-315.1%
2019$1.47B+9.4%$1.35B91.4%$309.4M21.0%
2018$1.35B+2.0%$1.23B91.5%$290.5M21.5%
2017$1.32B+2.6%$1.21B91.6%$295.2M22.3%
2016$1.29B+4.3%$1.18B91.7%$316.9M24.6%

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Is FUN Undervalued?

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Compare FUN vs AMZN

Side-by-side business, growth, and profitability comparison vs Amazon.com, Inc..

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FUN — Frequently Asked Questions

Quick answers to the most common questions about buying FUN stock.

Is FUN's revenue growth accelerating or slowing?

FUN revenue declined -100.0% year-over-year, contrasting with the 5-year CAGR of +76.4%. TTM revenue fell to $2.9B. This reverses the prior growth trend.

What is FUN's long-term revenue growth rate?

Six Flags Entertainment Corporation's 5-year revenue CAGR of +76.4% reflects the variable expansion pattern. Current YoY growth of -100.0% is below this long-term average.

How is FUN's revenue distributed by segment?

FUN reports revenue by product line and geographic region. Annual and quarterly breakdowns from 2014-2025 are available for download. Segment mix reveals concentration and diversification trends.

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FUN Revenue Over Time (2014–2025)